2021 AR Game Revenues of $7 Billion More Than VR Games

According to Digi-Capital, a prominent investment bank in the gaming industry, global gaming hardware and software sales are projected to surpass $150 billion this year for the first time. Software will account for around 75% of the total revenue, while hardware will make up the remaining portion. Over the next five years, the compound annual growth rate for gaming hardware and software is expected to reach 7.9%, pushing the market value to $200 billion by 2021. VR games are anticipated to continue their strong growth trajectory, with revenues predicted to hit $6 billion in 2021. Meanwhile, AR games are set to edge even closer to $7 billion, potentially surpassing VR game revenue. The VR hardware market, including headsets, peripherals, and associated computing systems, is currently valued at just a few billion dollars annually but could grow to around $7 billion by 2021. Despite this potential, major players like Facebook and Samsung dominate this space, leaving startups better off focusing on niche technical challenges within the VR hardware segment. AR games, particularly mobile ones, have already shown immense promise thanks to the success of Pokémon Go. If mobile AR gains mainstream acceptance within the next year, it could generate nearly $7 billion in revenue over the next five years, overtaking VR games in terms of profitability. Pokemon Go alone managed to rake in more revenue than all VR games combined last year, yet VR gaming still holds substantial untapped potential. By 2021, VR game revenue is forecasted to reach $6 billion, reflecting impressive progress. From a regional standpoint, China, Japan, and South Korea accounted for 40% of global gaming expenditures this year. Collectively, the Asia-Pacific region contributed almost half of the world’s gaming revenue. In contrast, North America and Western Europe accounted for 25% and 20%, respectively. Asia has emerged as a trailblazer in cutting-edge sectors like VR, AR gaming, and esports, breaking free from its previous reliance on Western technological imports. In terms of investment, as of the second quarter this year, the gaming industry attracted over $2.8 billion in funding over the past 12 months. Around a third of these funds went to AR/VR and gaming tech/service sectors, while the mobile gaming sector garnered a quarter of the total. Most of the investments flowed into China, the U.S., and South Korea, highlighting the growing influence of these regions in the global gaming landscape.

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