According to Steam data, Steam users have hundreds of thousands of new users every day, and ps data is a rough estimate for reference only.
The figure below shows the data for June. The number of HTC Vive users accounted for 0.15% of Steam's total active users, Oculus Rift users accounted for 0.06% of total active users, Oculus Rift DK2 accounted for 0.01%, and the three accumulated accounts for 0.22%. According to third-party monitoring data Steamspy, June total active users of about 180 million Steam. In June, there were approximately 396,000 VR users on Steam.
The figure below shows data for July. The proportion of users of HTC Vive and Oculus Rift increased by 0.03% in the proportion of total Steam users (in the morning, the data from Venturebeat was 0.3%, which is wrong).
The following figure shows the figures for August: HTC Vive users accounted for 0.18% of Steam users, Oculus Rift users accounted for 0.10% of total users, Oculus Rift DK2 accounted for 0.02%, and the three accumulated 0.3%. According to third-party monitoring data Steamspy, August's total active users of Steam were approximately 186 million. In August, there were approximately 558,000 VR users on Steam.
Of course, it can be seen that HTC Vive has about 334,800 users and Oculus Rift has about 223,200 users. However, users of Oculus Rift may not use Steam because Oculus has its own content platform Oculus Home.
In short, compared with June data, during the summer vacation, VR users on Steam increased by about 162,000, so it is still very optimistic.