Well-known American analysts praise PSVR and PS4 Pro: sales can easily exceed 100 million

At the moment, psvr and PS4 Pro should be Sony's two latest products in the gaming hardware market, and Sony has expressed the hope to use them to extend the life cycle of PS4 consoles. Although this idea is good, can it really be achieved? How much commercial potential does psvr and PS4 Pro have? Recently, well-known American analyst Michael Pachter shared his views in an interview with foreign media Gamingbolt.

"First talk about the PS4 Pro, its GPU is much higher than the standard PS4. Sony seems to say it is twice as big as it? I believe the PS4 Pro can bring a very impressive visual experience. I have not seen it in PS4 Pro. Open VR is a tricky effect, but considering the number of effective pixels in Oculus's single eye is 2.6 million, this parameter is only 900,000 when using PS4 to bring psvr, so theoretically, the effect of opening VR on PS4 Pro is estimated. Oculus is almost the same, and it's definitely better than using the PS4. Therefore, I think the PS4 Pro will have a very high psvr user attachment rate," said Michael Pachter.

Well-known American analysts praise PSVR and PS4 Pro: sales can easily exceed 100 million

"Another point of view for the PS4 Pro is that it is a Sony iterative transition product. In our discussion, it seems more appropriate to call it PS4.5. Now we know PS4.5 vs. PS4 platform games. With full backward compatibility support, then imagine: If Sony continues this concept on the PS5? If all the games on the PS4.5 platform can run on the PS5? If P5.5 can fully implement the PS5 Is it backward compatible? I think this strategy can solve the problem that every host manufacturer has been experiencing all the time: with the launch of a new hardware, all the software on its predecessor platform is outdated." Michael Pachter explained Said: "As a medium-term upgrade product, PS4 Pro is a kind of connection between PS4 and PS5. With it, the value of the past host platform or old game will not only disappear, but also become more stable, as for the software life cycle. It will be extended to 3 to 4 years. The current Xbox is a good example."

Finally, Michael Pachter concludes: "I'm sure that psvr and PS4 Pro can sell over 100 million, and can easily reach 1.2 or 140 million."

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