Really enters the world of two-dimensional VR comics into new demand

The Tokyo TGS game show has ended. From the previous year's report on the queues waiting to enter the scene is different, this year's TGS because of VR's involvement and shine, and the domestic CJ exhibition, TGS is also the presence of game players in the heart of the hall. The arrival of VR will change the current TGS aspects?

As a big animation country, the themes of Japanese VR games are naturally inexhaustible, and a large number of original animations have become the protection of game ideas. Like the current popular Pokémon Pokémon GO is a well-known IP animation adaptation, which is based on a wide range of users. The degree is high, and the design is novel in gameplay. LBS+ maps open up the player's vision and brain hole. In reality, catching the elf can make the inconspicuous corner to be Crouching Tiger, Hidden Dragon. In virtual reality, the AV teachers have zero-distance contact. Whether it is a two-dimensional role or a live-action welfare video, players in the VR animation world can get a dreamlike feeling.

The second element is no longer out of reach! Entering the animation world has become a new demand, and COSPLAY is no longer able to satisfy fans' desire for the second world. Use VR to describe the world of animation and see the three-dimensional cartoons, so as to enter the world of two-dimensional elements.

Unlike WEB technology, VR sees comics coming into the comics world and immersing in the third person. It is more like a late-night movie theater. Under the background of black and white, the character characters on the comics appear lifelike and appear on the screen of the movie.

There is no need to hold a miniature version of the comic book in the subway. Never look at the beauty of the devil's body. When the tram is crazy, wearing a VR headset can cross the world of virtual reality.

Virtual Reality + Second World = New Future?

What is the difference and common ground between VR watching comics and VR animation games and VR animation videos? What they have in common is to guide users into the new world of virtual reality + quadratic world.

VR looks at comics and projects images on paper for the first time into virtual reality, as if the reader is in it. The maturity of future interactive technologies can allow readers to interact with comic characters, such as patting the shoulders of Nana on the back, is she frightened to give you a pink fist, or turn around and smile instantly into your arms? Say, I can't negotiate.

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